Course

Bachelor of Entrepreneurship (Games Design and Simulation)

Approved Abbreviation: BEntrep(GamesDesSim)


Western Sydney University Course Code: 3746.1

AQF Level: 7

CRICOS Code: 096607G


The Bachelor of Entrepreneurship (Games Design and Simulation) is an innovative approach to training the next generation of high impact entrepreneurs by providing the knowledge and developing the practical skills that make them successful. Simulations and game technologies are part of our everyday environment and are present in almost every profession. Whilst the specialist focus of the degree is game and simulation development, the course connects it with the art of entrepreneurship and aims to guide students through all phases of their entrepreneurship journey: from forming a team to helping with pitching their ideas to potential investors and developing strategies for obtaining funding.

Students will not be limited to learning a particular profession, but will also engage in the process of building a start-up company. The key emphasis of this course is on developing the mindset, risk tolerance, creativity, passion, big thinking, team formation and leadership capabilities – key characteristics of high impact entrepreneurs. Practical experience is incorporated into every semester of study, such as incubators, technology parks, and innovation centres and enabling student through all the stages from creative ideas through the sustainable development of the idea into a lean start-up. The games design and simulation specialisation converts the passion for playing games into deep knowledge of the science and art of problem solving through development and application of games and simulations. This area of study includes gamification, games design, game-based learning, and psychology of gaming, serious games, games entrepreneurship, as well as broader modelling and simulation. Upon completion graduates will demonstrate an entrepreneurial mind set and will know how to apply this mindset to address a diverse range of problems through game and simulation-based solutions.

Study Mode
Three years full-time or six years part-time.

Accreditation
This course has provisional accreditation with the Australian Computer Society (ACS).

Admission

Selection is on the basis of Academic merit (ATAR or its equivalent).

Applications from Australian and New Zealand citizens and holders of permanent resident visas must be made via the Universities Admissions Centre (UAC). Use the links below to apply via UAC or Western Sydney University. Applications made directly to Western Sydney do not have an application fee.

Applicants who have undertaken studies overseas may have to provide proof of proficiency in English. Local and International applicants who are applying through the Universities Admissions Centre (UAC) will find details of minimum English proficiency requirements and acceptable proof on the UAC website. Local applicants applying directly to the University should also use the information provided on the UAC website.

http://www.uac.edu.au/

https://westernsydney.uac.edu.au/ws/

International applicants must apply directly to Western Sydney University via the International Office. International students applying to The University through the International Office can find details of minimum English proficiency requirements and acceptable proof on their website.

International Office

Overseas qualifications must be deemed by the Australian Education International - National Office of Overseas Skills Recognition (AEI-NOOSR) to be equivalent to Australian qualifications in order to be considered by UAC and Western Sydney University.

Course Structure

Qualification for this award requires the successful completion of 240 credit points made up as follows:

  • 160 credit points core units
  • 80 credit points of specialist units from one of the following majors:

MT3010Game Programming
MT3011Game Design

These majors are restricted to the Bachelor of Entrepreneurship (Games Design and Simulation) and are not available to other Western Sydney University courses.

Recommended sequence

Start year intake Full-time

Year 1

Autumn session

200979Foundations of Entrepreneurship
300491Games Technology
100483Principles of Professional Communication 1
3011643D Modelling Fundamentals

Spring session

301165Incubator 1: Innovation and Creativity for Entrepreneurship
301166Incubator 2: Legal and Ethical Setting of Entrepreneurship
300580Programming Fundamentals
301167Simulation Fundamentals

Year 2

Autumn session

301168Incubator 3: Product Development
301169Incubator 4: Commercial and Financial Setting of Entrepreneurship

Major Unit 1

Major Unit 2

Spring session

301170Incubator 5: Operational Aspects of Entrepreneurship

Major Unit 3

Major Unit 4

Major Unit 5

Year 3

Autumn session

301171Incubator 6: Funding and Start-up
300570Human-Computer Interaction
300093Computer Graphics

Major Unit 6

Spring session

301172Incubator 7: Growth and Exit Strategies
300565Computer Networking

Major Unit 7

Major Unit 8

Mid-year intake Full-time

Year 1

Spring session

200979Foundations of Entrepreneurship
301165Incubator 1: Innovation and Creativity for Entrepreneurship
300580Programming Fundamentals
301167Simulation Fundamentals

Year 2

Autumn session

301166Incubator 2: Legal and Ethical Setting of Entrepreneurship
300491Games Technology
100483Principles of Professional Communication 1
3011643D Modelling Fundamentals

Spring session

301168Incubator 3: Product Development
300565Computer Networking

Major Unit 1

Major Unit 2

Year 3

Autumn session

301169Incubator 4: Commercial and Financial Setting of Entrepreneurship
300570Human-Computer Interaction

Major Unit 3

Major Unit 4

Spring session

301170Incubator 5: Operational Aspects of Entrepreneurship

Major Unit 5

Major Unit 6

Major Unit 7

Year 4

Autumn session

301171Incubator 6: Funding and Start-up
301172Incubator 7: Growth and Exit Strategies
300093Computer Graphics

Major Unit 8



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